Video Games

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A forthcoming release from fantasy video game franchise The Legend of Zelda and a Bettye LaVette throwback remix also make this week's highlights

BY Andrew Durbin |

As COVID-19 intensified, video games about disease spread

BY Lewis Gordon |

The artist’s solo exhibition at GAO Gallery, London, is brash, demented and necessary

BY Lawrence Dodgson |

The 2010s was the decade in which video-game story-telling became self-aware

BY Gareth Damian Martin |

‘It’s a lovely morning in the village, and you are a horrible goose.’ Aren’t so many of us feeling like that these days?

BY Adam Harper |

Why are recent blockbuster video games so obsessed with religion?

BY Thomas McMullan |

Super Mario Bros. and Metroid had a profound influence on game soundtracks

BY Andrew Schartmann |

As predictions of climate catastrophe become realities, there has been a shift in game-making, from grandiose blockbuster ‘Anthem’ to the emotionally-charged ‘Sea of Solitude’

BY Gareth Damian Martin |

The V&A’s annual conference ‘Parallel Worlds’ revealed a medium battling with the formal and the personal

BY Gareth Damian Martin |

In a medium where ‘flow’ and ‘golden moments’ are designers’ goals, the elegiac ‘Vane’ is decidedly not like other games

BY Gareth Damian Martin |

Narratively, the ‘choose your own adventure’ film is a dead-end, with repetition and wheel-spinning increasingly producing frustration

BY Vadim Rizov |

There is no violence in games, only its representation – but a suffragette-beating controversy demonstrates that videogame violence is not without meaning

BY Gareth Damian Martin |

A new exhibition addresses the impregnable fortress of technical detail and corporate hyperbole in game design

BY Gareth Damian Martin |

Nods to the game in World Cup celebrations show how dance has gone viral – but unwittingly instrumentalized for commercial interests

BY Gareth Damian Martin |

The problem with Apu, time-travelling with the sari and the Instagrammable moment’s predecessor: what to read this weekend

The dystopian promise of the fidget spinner, 'family values' and neoliberalism, and visions of art after social collapse: what to read this weekend

The successful deployment of melancholy as a marketing tool to sell war-based video games

BY Christopher Bedford |